That also means you may eventually have a plethora of cards that you neither need nor want, though that’s why the discard option is there. They’ll remain there unless played or discarded, and that should allow you to do some advance planning. Play a dungeon card if you’ve got something big planned, such as a potential new path and treasure you want to place within he dungeon don’t save it for another turn, because it’s going to be gone by then!Ĭonversely, unused combat cards do not get lost if you do not play them or discard them during a turn. Similar, but not as serious as the deal with your adventurers’ equipment in between crawls, you won’t be able to save unused dungeon cards in between turns. What Happens To Dungeon Cards You Do Not Play?Īs this game can be filed under the TCG category, we shall be moving over to unused dungeon cards for this next tip. Obviously, this is a hit-or-miss proposition that’s somehow another one of the reasons why this game has garnered so much popularity since its release. If it’s any consolation, adventurers earn so-called “battle scars,” which are permanent upgrades or downgrades that are earned when a character survives. Still, your adventurers won’t get to keep their equipment in between crawls they won’t be as powerful as they were after finishing the previous crawl, so keep that in mind before starting another one. First off, you’ll need one adventurer and one special effect (talisman, idol, or shrine) in order to enter the dungeon make sure you’re making the right choice, and not fooling around or experimenting. We shall now be telling you how the dungeon crawls are like in this game, as they’ve got their share of differences from dungeon crawling features found in other titles. Lastly, Loot should be upgraded like Might and Magic, as that would allow you to find rarer, better-quality gear in the dungeons. The same deal with talismans, idols, and the like also applies to Magic, same with different rooms making certain characters/character classes available. Magic, quite obviously, is what you want to use when acquiring adventurers who specialize in magic. In relation to Might, you should also take note that the idols, shrines, and talismans in the game provide some automatic bonuses. That should allow you to add some skilled melee fighters, or tanks that don’t do as much damage as melee specialists, but have tons of hit points for soaking up damage. About Might, Magic And LootĪs far as acquiring physical, bruising fighters to your team of heroes is concerned, you’ll need Might to do this, and need to upgrade this accordingly. Read on for the next tip, as we’ll show you what you need to do to acquire certain kinds of adventurers and make them a part of your team of heroes. For example, you can unlock the Bruiser class by adding the training yard. What do you get when you add a new room to your guild? That’s going to allow you to use a specific adventurer type, based on the room you add. In between dungeon crawls, tap on the Expand Guild button found on the bottom part of the guild screen, and check your options, which can be found on the technology trees. The main thing you have to do from the start is to upgrade your guild, adding new rooms as you go along. And if you haven’t done anything similar before, we suggest you read this Guild of Dungeoneering strategy guide, as we talk you through a variety of general tips that can help you to become more successful in the game. But once again, there is no ready-made dungeon you’ll need to build it yourself with the cards you draw. Sure, you’ll have to familiarize yourself with heroes, their statistics, and their traits. In terms of the game’s genre, we can consider this title a trading card game RPG, but one that’s so different from your average TCG or RPG. And how do you build this dungeon? Simple – use the cards you collect from Guild decks to place rooms, traps, monsters, and that all-important loot. There’s also a neat twist to this game, which can be considered its main selling point – you aren’t controlling the hero or heroes per se, but you’re building the dungeon your hero crawls through. This game invites you to become the ultimate Dungeon Master, cajoling, bribing, and doing what it takes to get your heroes behind you and focused on their adventures, as they try to bring the glory back to your guild. Versus Evil’s new mobile game called Guild of Dungeoneering is quite an interesting title, despite its use of the commonly-dropped RPG-centric words “guild” and “dungeon” in the title.